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Nike: Game of Go

An experiential campaign for Nike, blending a virtual world and real world running.

 

Nike: Game of Go 

Celebrating the launch of the new React soles, Nike gave people the ability to virtually compete against one another while testing out the fit and feel of the sneakers. We designed the game as well as the installation, creating an experience that uses motion-sensors to render runners in real-time on massive LED screens in the middle of L.A. Live. We built customized treadmills to allow people to dash and jump in the game while being partially suspended. A technological tour de force, Game of Go attracted press across the nation and became the highest-scoring FWA project of all-time and four Bronze Lions.

CDs: Antony Goldstein + Chris Groom

AD: Naoki Ga

CW: Zoe Hawkins

Production: Media Monks